


I think the technical definition is a game that didn't go through a publisher, by a company or studio that is not themselves a publisher, or at least not a big publisher. And Arma 3 but that's got a lot of DLC and feels more AAAish. I've been playing a lot of Squad recently. When I hear "indie game", I think of either NES-era-style side-scrollers (they were cool when I was 10 and there wasn't anything better) or $20 titles that are forever in Alpha.ħD2D is great though me and the wife got bored of it a couple years ago. What exactly constitutes an "indie game"? Just anything without season passes, DLC, and microtransactions?

So unless I made that game sleepwalking, the creator just has my exact sense of humor and way of thinking and it made for a really fun game for sure, even if it is a bit short. If you watch my YT channel (I don't fault you if you don't - I wouldn't want to hear my voice that much either) I played through the whole game on video and every joke I tried to make or meta thing I tried to point out the game would cleverly recognize right as I was saying it. Mine would be either Dust: An Elysian Tail or Dragon Audit.ĭust is just the greatest metroidvania with tight controls, incredible writing and humor, wonderful visuals and design, and a very good difficulty curve that makes the game challenging enough to be fun but easy enough to not be frustrating and off-putting.Īnd Dragon Audit is an incredibly ridiculous premise with just the greatest humor I've ever seen in a game. So what are some of everyone's favorite indie games? As more and more big companies seem to be following the EA/Ubisoft model of loading every single game and franchise with loot boxes, microtransactions, Day One patches to fix buggy/incomplete releases, and season passes to milk more money out of what should have probably just been included in the base game - indie games are becoming the things I get excited about more and more.
